In this final post we will look back and reflect on the whole process of the project and the obtained results. For the interested, some music to set the mood. Ok, here we go.
Better late than never: here is our third and final release of our Social Fridge app! Unfortunately we won’t be able to properly evaluate this release, due to the timing and the fact that there are still quite a few show-stopping bugs. Still, we didn’t want you to miss out on the chance of giving this release a try, although we recommend wearing a hardhat because things might break. (more…)
While working on our evalution overview, we noticed we never posted the evalution and results of the second version of our paper prototype. Probably, the reason for that was that we started working on the third version almost instantly after making the second version and we only had two test persons for the latter one.
But, because the final overview can’t have too many details and we don’t want to completely discard this iteration, we present the results in this post.
We give an overview of all the iterations of the paper prototypes and digital prototypes throughout the project.
We’ve seen a lot of Oculus Rift applications pop up lately, but this one’s quite extraordinary. Haptic Turk allows for a truly immersive gaming experience with full rotational freedom and even special effects by… letting your friends hold you up, push you around and spray water in your face. (more…)
On Monday, we had a Google Hangout-powered meeting with prof. Duval. The main topic was the planning for the next releases. With only 4 weeks to go to the study period before the June exams (commonly referred to as “den blok”), the professor advised us to focus our efforts and make sure we get enough feedback from real users. We also look into how we can get real users to use our app for real cooking parties, so we can make relevant evaluations.
In this post we look back at release 1 and its evaluation. We also elaborate on what is to come (teasers inside!).